![]() ![]() Power doesn't extend far in this game sadly, so, you'll need power lines going there directly. This will give you unlimited water with no more problems. Then only build filtration modules in the water pumping station so as to pump clean water into your city. Of course, make sure all water buildings are powered, or else they won't really work. Just use the workaround by building a water pumping station next to the sewage treatment plant. ![]() Thankfully, it's not limited to a specific distance from the pump, but, has a limit based on the number of pumps, etc. Water has a distance limit, so, you'll want to add more as needed. The buildings will all water themselves, so, don't worry about what happens after placing the pipes. Might be pointless in some areas, in which case you can get away with fewer pipes, but, extras won't hurt anything. Whilst certainly not perfect, this game created by 9-person team, Colossal Order and published by Paradox, is (in my opinion) the city building stategy game weve all been waiting for. Basically, just follow the roads (turn off everything but the road network view when underground), and just draw out the paths as needed. Unlike SimCity 5 with its tiny cities, bizarre agent behavior and hateful traffic management, Cities: Skylines actually feels like the natural successor to SimCity 2000, 3000 and 4. Yeah, the grid view is a bit chaotic, but, it works. A bonus: they can store your water, as well as the fact that, if placed on a hill, they can pump more freely.Ĥ: of course, make sure everything's connected via underground pipes. These are good for the drier months (idk what code logic they used for the game but, theoretically it works), and therefore it helps to supplement your pumps. Typically this is best suited for those with an enormous amount of sea water, or, in larger cities that have built close to a sea, but, still need a large amount of water for the inland portions.ģ: Water towers are very useful. Ive got 300,000 citizens and every space not occupied by a building is either a pump or a water tower. A one-width strip of raised land is placed across the screen, at any length (this will actually turn out to be a 3 width strip since. It combines the use of the cost-effective hydro power plant and the water pump. This cleans up the salt water and makes it fresh water, allowing you to provide your city with more water. I cant get over the water shortages in SC2000. Here is a good technique which should increase the efficiency of power and water output of a SimCity 2000 city. But, again, check, you'll never know what you're messing up on by just randomly plopping everywhere.Ģ: if you're next to the sea, or maybe you're on an island, your best friend is a Desalinization plant. Thankfully, Maxis was nice enough to ensure that the water changes along certain spots, so, if you notice what looks like a sea, it very likely is. Water changes types at weird spots, so, you'll need to know if you're hitting fresh water or salt water. Inland, I believe it only works at half capacity (though, this may be a 3K thing). Place it as close as possible to the water, and it should work towards filling your city with fresh water. So, lakes, rivers, streams, etc, are you friend here. And, I take it you've never done SC3K, cause, they're basically the same thing under the hood. So, no idea what your SimCity knowledge/experience is. ![]()
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